New Beginnings

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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New Beginnings - Day One

Adeline Walker, Barry Gretzky, and Gwendalyn Bhaelus; three young people living in Conway, Nova Scotia on the shore of the Bay of Fundy have just had their lives flipped upside down.

As Adeline Walker sat down to read Striker’s Journal she began to empathize with the author’s pain and heartbreak. As she felt her own Rage grow within herself she noticed that her physical form was also growing. Fearing for the safety of her three brothers in the next room, Adeline kicked down the wall of her bedroom to escape. In the process she woke her brothers who fled the house in terror when they tried to see if Adeline was alright.

Barry Gretzky was cornered in an alley way behind his mother’s diner, The Turtle Shell Diner, along with his friend Chris. Beaten to the verge of consciousness, Barry fought back with his new found teeth and claws and quickly reduced his attackers to blood stains on the walls.

In a dream Gwendalyn Bhaelus found herself chasing a pure white doe through an old growth forest. As she ran, she became aware of new scents and realized she was in a wolf’s body. Coming to a clearing, the doe stopped running and offered her throat to Gwen who circled around but refused to land the final bite. After a moment the doe turned and walked to the edge of the forest where she met with Stag. They both walked off together into the forest, Stag looking back to Gwen as the forest shimmered and Gwen found herself awake in a more familiar forest, still in a wolf’s body.

Unsure of what was happening and looking for answers, Gwendalyn Bhaelus started heading towards the pier where she knew she would find her friend, Nickoli. Before she got there, she came across Barry who was wandering along a corn field and howled to get his attention. As they investigated each other, Adeline, who had heard Gwen’s howl, approached the pair. After introducing each other and hearing each other’s stories, the three realized that none of them knew what was happening. However, they believe that Striker’s Journal may hold some answers and decided to head towards Adeline’s trailer to retrieve the book.

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Day 2

The group headed back to Adeline Walker‘s house to retrieve Striker’s Journal. When they got there, however, they discovered that a tree that mysteriously fallen in Adeline’s backyard, crushing her room. Remembering that her drunken father had passed out in his La-Z-Boy in the living room again, the group looked for him. Gwendalyn Bhaelus, still in lupus form, picked up his scent as well as tracks leading out the front door and away from the house. The group then searched the wreckage for the Journal, eventually finding it under the fallen tree. Once the book was found, Barry Gretzky, lwas able to change back into homid form by relaxing and imagining himself as he was. He then left the other two to read the Journal while he checked on the status of the The Turtle Shell Diner and his mother who was working there. As he approached the Diner, he found that the entire police force was there interviewing people and he decided to head back to his house and leave his mother a note telling her that he was OK. Just before heading back to Adeline’s house he took Kip‘s wallet with him. Adeline and Gwen decided to wait for Barry’s return before reading the Journal, which they did upon his return. After reading the journal, Adeline decided to try to change to homid form by screaming in an attempt to release her Rage. This only resulted in Johanna Bruge coming from around the corner of the trailer, shushing Adeline. Once the character’s released that Johanna could see them as Garou, they wanted to know why she wasn’t afraid. Johanna explained that she was Kin and tasked with watching Adeline and her brothers for their possible First Change, by Adeline’s mother, Rends-The-Shadows. Gwen and Adeline immediately distrusted her and demanded to know why she hadn’t helped Adeline and her family after her mother abandoned her. or at least warned Adeline that she may change. Johanna, not being well schooled herself, tried her best to explain Garou society, The Triad and Rends-The-Shadow’s past. Realizing that she wasn’t explaining things as well as they could be and sensing growing hostility towards herself, Johanna suggested that the new cubs travel in wolf form to Halifax in order to meet up with the Bone Gnawers and other Garou at the Starred Walls Caern and hopefully get more satisfactory answers. johanna was then able to coach Adeline and Barry in changing into lupus form in order to make it to Halifax easier and quicker. The three new cubs then decide to call it a night sleep for a while and head out the following day.

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